Wiki

BUMPED

[Inbound]

BUMPED|DummyBot_3|713.97,1777.62,46.35|-1.00,0.08,0.00

BUMPED|<other_bot_id>|<location>|<normal_vector?>

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CHAT

[Inbound]

CHAT|DummyBot_5|Unknown|True|Tis but a scratch.

CHAT|<other_bot_id>|<player_name>|<is_team_chat>|<msg>

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DAMAGED

[Inbound]

DAMAGED|DummyBot_2|724.99,1758.89,84.92|20|UTDmgType_Enforcer|-0.34,9.97,4.00

DAMAGED|<other_bot_id>|<HitLocation2Damage?>|<ammount>|<type>|<momentum_vector>

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DIED

[Inbound]

DIED|DummyBot_1

DIED|<killer>

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FIRE

[Outbound]

FIRE|None|False

FIRE|<target>|<use_secondary_fire>

The <target> can be a vector or "None" (or possibly a bot name)

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FOUNDFALL

[Inbound]

FOUNDFALL|True|-317.39,-554.37,-69.19

FOUNDFALL|<is_walking>|<location_vector>

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GOTPICKUP

[Inbound]

GOTPICKUP|UTWeaponPickupFactory_2|UTWeap_RocketLauncher|false

GOTPICKUP|<pickup>|<human_readable_name>|false

The false at the end is hard-coded in the mutator.

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HEARDNOISE

[Inbound]

HEARDNOISE|DummyBot_3|272.08,-525.70,255.15|0.2000

HEADNOISE|<other_bot_id>|<noise_location_vector>|<loudness>

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HITWALL

[Inbound]

HITWALL|BlockingVolume_28|-30.38,1008.00,-146.37|1.00,0.00,0.00

HITWALL|<wall_id?>|<wall_location_vector>|<HitNormal2Wall?>

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INFO

[Inbound]

INFO|BotDeathMatch_0||65535|30

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INIT

[Outbound]

INIT|<name>|<mesh>|<color>

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KILLED

[Inbound]

KILLED|DummyBot_3|DummyBot_5

KILLED|<killer>|<dead_guy>

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ROTATEBY

[Outbound]

ROTATEBY|<amount>|<axis>

Where axis can be "Vertical" or "Horizontal" (actually anything other than "Vertical" will result in a horizontal rotation)

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ROTATETO

[Outbound]

ROTATETO|<target>|<type>

if <type> is "Target" then the <target> must be a Bot Id.

If <type> is "rotation" then the <target> must be ?

If <type> is "Location" then the <target> must be a vector.

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RUNTO

[Outbound]

RUNTO|0.0|0.0|745.46,1481.15,42.06

RUNTO|<speed>|<acceleration>|<target_vector>

Make <speed> and <accelleration> "0.0" for now.

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SEENPLAYER

[Inbound]

SEENPLAYER|DummyBot_5|DevolvingBot_v0.02|255|UTWeap_Enforcer_22|0,22433,0|712.17,1780.70,46.35|0.00,0.00,0.00|True|

SEENPLAYER|<other_bot_id>|<other_bot_name>|255|<weapon>|<rotation_vector>|<location_vector>|<velocity_vector>|<is_reachable>|

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SENDCHAT

[Outbound]

SENDCHAT|<type>|<msg>

<type> must be "Team" to speak only to your team. anything else will result in global chat.

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SPAWNED

[Inbound]

SPAWNED|167.5756|DummyBot_6

SPAWNED|<time>|<your_bot_id>

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STATE

[Inbound]
STATE|BEGIN

STATE|BEGIN|167.5756

STATE|BEGIN|<?>

STATE|END

STATE|END|167.5756

STATE|END|<?>

STATE|NAV

STATE|NAV|PlayerStart_5|-364.44,1376.21,272.00|False

STATE|NAV|<nav_point_id>|<location_vector>|<is_reachable>

STATE|PICKUP

STATE|PICKUP|UTWeaponPickupFactory_1|255.74,1282.88,172.00|UTWeap_BioRifle_Content|False|True

STATE|PICKUP|<pickup_id>|<location_vector>|<pickup_class>|<is_reachable>|<ready_to_pickup>

I beleive the 'ready_to_pickup' value is for ammo/weapons/armor that will respawn after a certain period of time.

STATE|PLAYER

STATE|PLAYER|DummyBot_5|712.17,1780.70,46.35|0,20234,0|0.00,0.00,0.00|DevolvingBot_v0.02|40|0|UTWeap_Enforcer|1|5|0|True

STATE|PLAYER|<bot_id>|<location_vector>|<rotation_vector>|<velocity_vector>|<name>|<health>|<sheild_strength>|<weapon>|<bFire?>|<mesh_number>|<bot_color>|<is_reachable>

STATE|SCORE

STATE|SCORE|DummyBot_6,BulletMagnet v2.0,0.0000|DummyBot_5,DevolvingBot_v0.02,3.0000|DummyBot_4,Drunken Schizo,2.0000|DummyBot_3,Usain Bolt,1.0000|DummyBot_2,Defective Bot Mk II,0.0000|DummyBot_1,miniPhone3G,8.0000|DummyBot_0,Blarghbear,4.0000

STATE|SCORE(|<bot_id>,<bot_name>,<score>)+

STATE|SELF

STATE|SELF|DummyBot_6|52.27,1831.49,239.15|0,64734,0|306.99,-24.97,0.00|BulletMagnet v2.0|100|0|UTWeap_Enforcer|0|-1|0|50

STATE|SELF|<your_bot_id>|<location_vector>|<rotation_vector>|<velocity_vector>|<name>|<health>|<sheild_strength>|<weapon>|<bFire?>|<mesh_number>|<bot_color>|<ammo_count>

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STRAFETO

[Outbound]

STRAFETO|

This one is weird.

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WAITFORSPAWN

[Inbound]

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WEAPONCHANGED

[Inbound]

WEAPONCHANGED|UTWeap_Enforcer_30|UTWeap_Enforcer

WEAPONCHANGED|<new_weapon_id?>|<new_weapon_class>

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